Description
Game Development using Cocos2d-x v3 C++ Course teaches you everything on the topic thoroughly from scratch so you can achieve a professional certificate for free to showcase your achievement in professional life. This Game Development using Cocos2d-x v3 C++ Course is a comprehensive, instructor-guided course, designed to provide a detailed understanding of the nature of the related sector and your key roles within it.
To become successful in your profession, you must have a specific set of skills to succeed in today’s competitive world. In this in-depth training course, you will develop the most in-demand skills to kickstart your career, as well as upgrade your existing knowledge & skills.
The training materials of this course are available online for you to learn at your own pace and fast-track your career with ease.
Accredited by CPD
Instant e-certificate and hard copy dispatch by next working day
Fully online, interactive course with audio voiceover
Self-paced learning and laptop, tablet, smartphone-friendly
24/7 Learning Assistance
Discounts on bulk purchases
Who should take the course
Anyone with a knack for learning new skills can take this Game Development using Cocos2d-x v3 C++ Course. While this comprehensive training is popular for preparing people for job opportunities in the relevant fields, it also helps to advance your career for promotions.
Certification
Once you’ve successfully completed your course, you will immediately be sent a digital certificate. Also, you can have your printed certificate delivered by post (shipping cost £3.99). All of our courses are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field. Our certifications have no expiry dates, although we do recommend that you renew them every 12 months.
Accreditation
All of our courses, including this Game Development using Cocos2d-x v3 C++ Course, are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field.
Curriculum
Section 01: Introduction
Section 02: Setting Up
Section 03: Adding a Sprite
Section 04: Positioning
Section 05: Scaling
Section 06: Rotation
Section 07: Tinting
Section 08: Fading
Section 09: Sequencing
Section 10: Skewing
Section 11: Audio
Section 12: Touch Input
Section 13: Menus
Section 14: Scenes
Section 15: Animations
Section 16: Accelerometer
Section 17: Cocos Console